rimworld chain shotgun

Chain Sword (AP) Gun Blade (Mix) Shocker (Knuckles) Disruptor (Knockout) Napalm Blaster (Flamethrower) Havoc Launcher (Multi Burst Grenade Launcher, 11) Dual Eraser (2x Machine Pistols) Riot Breaker (Chain Shotgun) Ballistic Shredder (SMG) Ballistic Combat Gun (AK) Ballistic Enforcer (AR) Plasma Gun (Burn) Recon Bolter (Laser) Accelerator (Hybrid) put 2 doors forced open directly lined-up and raiders slow down as they pass through them and make easier targets, the others guns slow them, but 'shotgun philly' ends them at the door. Note: This is the actual base average derived from the, Chance for attack to be selected, assuming only the weapon's attack verbs are considered. Pumps are also fairly quick on the cooldown meaning you can get off a decent number of shots before it gets to melee. Not just keeps going around like nothing happened. Regular Shotguns and Machine Pistols. All trademarks are property of their respective owners in the US and other countries. However I think a charge rifle can still outperform a chain shotgun but those are really endgame guns and they are quite expensive. This happened to me. For the unarmored testing, all pawns wore normal quality plainleather pants, plainleather button-down shirts, plainleather dusters and plainleather cowboy hats. However, just as the . I don't have Biotech so I'm gonna pretend these are my kids. The single shot not so much, I usually trash them right away. 12 shots to the chest and he is still up and running. Just to put this into context: the Chain Shotgun is more expensive than both the Heavy SMG and Frag Grenades, yet has inferior DPS. These drop pod raiders came, uh a little early. Because shots will almost certainly kill my colonists before it kills any raiders. I'd personally rather have a decent shooter use something like an Assault Rifle or LMG, over a Chain Shotgun. If they had an smg or assault rifle they would miss every single shot and be completely useless. Deadly, but short range. What is the best charge weapon in Rimworld? Experience premiere apartment living through modern residences and specially tailored amenities. Both shotguns are terrible, since they don't hit more tiles than any other weapon.The point would be to easily kill ciritters and small animals, like man-hunting hares, beause of the decent close-range damage and spread you'd expect from them, like the buckshot in Combat Extended. Base Stats Type Equipment - Weapons Tech Level Industrial Class Industrial Market Value 255 Mass 3.4 kg Ranged Combat Mode Single-Shot Damage 18 dmg ( Bullet) Armor penetration 14% Warm-Up 54 ticks ( 0.9 secs) Cooldown 75 ticks ( 1.25 secs) Range They are pretty decent supports alongside melee units, and rather efficient hit and run units against mechanoid bases (to deal with the bigger turrets). Gun games narrow down the shooting genre to the use of handheld guns . I don't really want to keep someone as a bad shooter for long. Chain shotgun was completely and utterly useless in B18. I use pump shotguns (and the real world variants from the RH/CP mods like the Remington 870 and Mossberg 500) quite often. Sounds exciting, doesn't it? Mini guns work much better in the same role. All rights reserved. Its short-range keeps your pawn close to the danger so it would be smart to use a mix of other ranged weapons for support. It also got a new sprite. No Micro. The chain shotgun fires 3-shot bursts for higher DPS, with a slightly lower accuracy and range. It's almost impossible for the zombies to mob you if you've got 3 or 4 chain shotguns. The most recent DLC really added eugenics and chemical Trouble with Mech Threats? It's one of the better if not best for holding a choke point behind melees because it has such ridiculous stopping power. I was looking at the stopping power of these weapons (3) and what that actually does. Press question mark to learn the rest of the keyboard shortcuts, verified nice and helpful (skilled) player, Depressive, Slowpoke, and Staggeringly Ugly. Or maybe I'm just too dumb to use them correctly?! I don't have Biotech so I'm gonna pretend these are my kids. I either get their skill up quickly or just toss them a shield and a melee weapon so I don't really need a gun that works well for a bad shooter. The only weapons in the game that have higher DPS are like legendary persona weapons. Furthermore, Chain Shotgun only benefits against large targets, but who'd want to engage something like a rhinoceros or Thrumbo at typically ~8 tiles with the Chain Shotgun? Step into a space designed to make the day-to-day easier and more enjoyable. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Trying to defend my pawns from the NUMEROUS ferral wolf attacks in a boreal forest biome in A17. That'd give you a hard-hitting squad that you could jump behind or use to flank the enemy missile troops. 7 Random Pawns. oodex 1 yr. ago But if you combine a chain shotgun with Locust armor or Cataphract and a jetpack? 6 Random Pawns. Which I think was 1 second or 2 seconds. Espaol - Latinoamrica (Spanish - Latin America). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Best killbox ever. The other weapons are fucking garbage with someone under 5 skill, they'll miss every single shot. have to agree that its not great as an individual weapon on a loan pawn though. Heavy SMGs. Chain Shotgun - Mid-Game; Doomsday Rocket Launcher - Late Game; Charge Lance - Late Game . Quick to research, amazing Vs infestations, and you can work around the range issue by using short corridors and mini kill boxes froznwind 1 yr. ago Mini killboxes can get overrun too easily. Those motherfuckers are relentless. It'll generally take around 4 hits (~6.4 seconds average) to incapacitate that human from pain shock. For the armored testing, all pawns wore normal quality flak pants, flak vests, plainleather button-down shirts, flak jackets and steel simple helmets. Press question mark to learn the rest of the keyboard shortcuts, Hand over the wooden feet and nobody gets hurt. I'd still rather station a few melee dudes at a bottlenecked chokepoint with a few SMG people behind them than have chain shotguns though. FPS games are by far the most popular type of online gun game. Gun > games are hugely popular. I sometimes have a commando unit or two that use chain shotguns, though I prefer the pawn to have the tough trait before I volunteer them to the position. Stop bashing people for wanting invulnerable children, ya Biotech. Discussion, screenshots, and links, get all your RimWorld content here! Every weapon has been redrawn and redesigned to be more realistic and cleaner, the pictures are done in high resolution so they work perfectly with zoom mods like Camera+ Vanilla Weapons Retextured Mod features Includes retextures for all the following weapons: Autopistol Revolver Charge Rifle Assault Rifle Bolt action Rifle Sniper Rifle They work amazingly well in close combat, choke point defenses, against infestations, etc. Privacy Policy. Then upgrading the AR to CR and the Bolt to Sniper once you get them and then getting 1 or 2 colonists EMP grenades for dealing with the mechs at that is it. Combat - chain shotgun *ranged cooldownHow long it takes to recover after firing this weapon. The new gas chambers are incredible! I would also make the pistol have a longer range and be able to shoot whilst a pawn is walking would give it more of a scout/kiting role and finally I would make it so EMP grenades can stun Pawns and rename them flashbangs would give them for more versatility but it would double edged sword to using Melee combat as you pawns could get stunned as well. Against an unarmored human, a chain shotgun can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. I feel the chain shotgun is a bit of a let down so far. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The chain shotgun combines this with a deadly 3-shot burst, fired marginally slower than the single shot pump shotgun, resulting in significantly higher DPS. It's the perfect remedy for charging tribal warriors or manhunting animals. It is even shorter-ranged than a typical shotgun, but is extraordinarily dangerous due to burst fire.". The obvious drawback compared to other weapons around its cost, like the assault rifle, is its range. Chain Shotgun - Mid-Game Surviving in RimWorld commonly requires players to keep their distance from enemies to avoid the lives of their colonists. You can give a shooter with 3 skill a chain shotgun and they can still kill things. Miniguns are nowhere near as good as a shotgun at close range, especially against a single high priority target like a Scyther or Centipede. I think wounds needs balancing. I despised shotguns, but in my most recent game when I was short on guns and hadn't researched the tech yet, I put a chain shotgun and 4 pumps on my pawns and they cleaned up. Slow, terrible base accuracy, quite short range. Chain Shotgun-Proud Joker, demonstrating the power of the chain shotgun. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Like the pump shotgun, the chain shotgun has a high 18 per-shot damage and exceptionally high stopping power, able to stagger all pawn types except for elephants, thrumbos and megasloths. Reddit and its partners use cookies and similar technologies to provide you with a better experience. If someone isnt good at shooting, I put a plastisteel longsword in their hand. Chain Shotgun - Mid-Game Surviving in RimWorld commonly requires players to keep their distance from enemies to avoid the lives of their colonists. Some suggestions would be to make the Chain shotgun should do far more damage (around 35) to offset its crappy accuracy. All those tiny gunshots adds up quickly with the chain shotgun. That's exactly my point. My point is that is it the most efficient gun for those low level pawns. Press J to jump to the feed. Create an account to follow your favorite communities and start taking part in conversations. An ancient design of shotgun that emits a tight-packed spray of pellets. However, some situations, such as. Arguably quite a middle-ground kind of gun, the assault rifle is a jack of all trades. Chain shotguns will miss a lot because hares are very small targets. HOWEVER, that's only if you have a good shooter. Proper Shotguns Mod. Then the Shotgun/Chain Shotgun can have a role as a short range massive damage anti-living weapon that basically ignores armor if the target is alive (possibly doing damage that just ignores armor), and the machine guns can take more crowd control/shredder roles and work much better against mechanoids (where logically shotguns would do very little) My caravans never leave home without one Nothing is more satisfing then 6 miniguns shooing at once, sure pretty endgame but still. It's especially good against infestations and drop pods due to its stopping power, damage output (especially against megaspiders) and ability to crowd control combined with the lack of range constraint. Then the Shotgun/Chain Shotgun can have a role as a short range massive damage anti-living weapon that basically ignores armor if the target is alive (possibly doing damage that just ignores armor), and the machine guns can take more crowd control/shredder roles and work much better against mechanoids (where logically shotguns would do very little), Thankfully No Image Available's (and team's) Combat Extended pretty much does all that you've mentioned, The chain shotty has a higher ratio of aim-time to reload time than either of those guns, it's better than them in the hands of a trigger-happy, I don't think that words means what you think it means. With clever use of intervening terrain can be used to devastating effect against raiders with long tamed weaponry. Yes, it isn't as good as an smg or assault rifle. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I actually really like the weapon, putting a few people in a choke point under cover just erases anyone who tries to walk through it. @Astasia and ShadowTani both bring up good points. Best FPS Gun Games. Higher percentages are better. I have a sneaking suspicion the correct way to do it is add some sort of armor penetration and target types. They're good for early- to mid-game, and even later. You can give a shooter with 3 skill a chain shotgun and they can still kill things. Yes, it isn't as good as an smg or assault rifle. The Chain Shotgun is easily one of the most powerful weapons in our Rimworld best weapons list. It's fine if you throw it to someone with under 5 shooting skill, but otherwise they're much better off with a rifle or even a pistol. These games provide a 3D skill-based environment to test your reflexes, aim, and inflict temporary death on other participants. ???? FPS Gun Games. Frag Grenades ignore accuracy of the shooter due to forced miss radius, so their lead extends in real combat scenarios. As close range it actually deals more damage than a heavy smg since it puts them into pain shock more quickly. If you don't like the chain shotgun, try it out on your low skill shooter. They are bloody good for obliterating anyone who gets past your melee pawns and is about to reach your ranged. The pump shotgun fires single shots. I use them all the time. For more information, please see our The weapons definitely need a rebalance one of these patches. 3 By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. A magazine-fed fully automatic shotgun. *Armor penetrationArmor penetration is the amount of armor this weapon will ignore each time it hits the target. Even a shotgun won't be fired in melee combat, so keep your shotgun-wielding pawns slightly away from enemies, and engage enemies using them. Chain shotgun is the shizzle at short range stoppage. Results in the tables below are the percentages of battles that chain shotguns either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. We Need Multiple Comms Consoles. This page was last edited on 1 November 2022, at 14:28. Seriously, this weapon is severely underrated. Shotguns have always proven to be something that can absolutely destroy the enemy in close-range situations, and the Chain Shotgun is no different. Using a chain shotgun levels up their shooting just as fast as any other gun. I use them all the time. 500%. and our This series is recorded live on Twitch.Watch the entire playlist here: https://www.you. If they had an smg or assault rifle they would miss every single shot and be completely useless. Gives you a little longer to reposition the others or retreat behind the next line of your defences. The most recent DLC really added eugenics and chemical Trouble with Mech Threats? The real power is doing this earlier in the game: Early game example #1. To ensure the best chances of survival in RimWorld, players should snag these useful ranged weapons at their earliest convenience. The chain shotgun combines this with a deadly 3-shot burst, fired marginally slower than the single shot pump shotgun, resulting in significantly higher DPS. Quoting from the googling of the word 'redundant': not or no longer needed or useful; superfluous. I gave two low level colonists chain shotguns and they killed three scythers without being hurt. i give it to my bouncer, she makes sure no one gets through my front door if i don't want them to. Early game example #2. With our test range we're trying out all th. Chain shotguns are incredible. Brilliantly located on 127th St. in Harlem, The Balton is just minutes from vibrant cultural institutions, renowned music & nightlife and an innovative culinary scene. If you can . I armor them up heavily and give them jetpacks to help them close in on the enemy quick. Chain shotguns are really good mid-late game while pump shotguns are only good early game IMO. Cookie Notice Beta 19 - Received a buff to accuracy, range and ticks between burst shots. . However, some situations, such as. They are the main reason I never needed to consider using the Earthquake psycast to get rid of mechanoids, lol. The way I set up my defenses, most of my engagements are medium- to long-range, so I don't get the benefits of a chain shotgun over a pump. Chain shotguns can also be crafted at a machining table once the Gas Operation research has been completed; from 70 Steel, 5 Components and 31,000ticks (8.61mins) of work. I don't like chain shotguns, I love them. Chain Shotguns are the strongest gun in the game, not even for stopping power, they just have higher targeted DPS than any other gun by quite a bit. In my opinion, I would prioritize high quality chain shotguns + gunlinks instead of armor if your going to build one of these. If I'm going to let anything close enough for the chain shotty it'd better be dead real quick once it does. A typical ranged weapon has a stopping power of 0.5, however the following weapons have higher stopping powers: Bolt-action rifle, Chain shotgun, Charge lance, Greatbow, Hellsphere cannon, LMG, Mini-shotgun, Needle gun, Pila, Pump shotgun, Recurve bow, Revolver, Sniper rifle, Thump cannon, Toxic needle gun . If your pawn has some hearty armor you should definitely have one of these bad boys in your armory. It is even shorter-ranged than a typical shotgun, but is extraordinarily dangerous due to burst fire. Chain shotguns are pure gold if you play with the zombie mod. Was the definition that I was referring to. Any advice on training shooting without mods like target dummies? No Micro. While each burst is inaccurate, stray shots can occasionally hit surrounding targets, making it a good crowd-control weapon (though not as good as the minigun). These drop pod raiders came, uh a little early.

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