* ToggleImmortalMode - Added another mode for making the player immune to any health/limb damage (similar to, but without the additional buffs of god-mode). Copyright 2022 Black Tree Gaming Ltd. All rights reserved. This will let users hide the item level on everything but weapons and armor. 'bIgnoreDTDRFix' - Fixed a possible crash; fixed a bug when turning this feature off, where all hits would consistently deal the minimum damage of the weapon used. But it can supposedly lead to better performance. I'm learning as I go! Over 2800 possible combinations! From the author of Fallout: New Vegas' "New Bison Steve Hotel" and "Afterschool Special" mods, comes my most ambitious adventure yet! Fixed transparency issues with Vault Boy Decal. Fixed Some Compatibility Patches to allow Jetpacks to be craftable in the Legendary Mods and Armor Keyword Workbenches; 3ds Max Nif Plugin v3.8.0 * Fixed an unexpected side-effect causing collision sound effects of items made of wood (and possibly other materials) to be unusually loud. Make individual armour and headgear pieces. Reduced the Royal Guard effect chance to 10%, Added light armor version to the main plugin. * GetAngleEx - The function can now optionally return either global or local rotation. They're still enchantable and can be upgraded at workbenches though. The ScarfMask.esp plugin is now only needed for compatibility with older saves, where you had crafted it before version 3.3. A: Feel free to send me PM for the request. Hello, and welcome to Protocol Entertainment, your guide to the business of the gaming and media industries. For SSE: It could be an issue with connecting to Bethesda servers. Removed the fomod installer, it's no longer needed now that the patches are obsolete. * IsIdlePlayingEx - The function can now be used as a condition, where applicable, in the GECK. * SetGameHour - The function will NOT increment hardcore needs if hardcore tracking is turned off. * ClickMenuButton/SetOnMenuClickEventHandler - Added an alternate (and the preferable) method for specifying UI component path. docteure (myself) for improving BodySlide sliders, bone weight (incl. Fixed a bug where moving weapons, which have mods attached, to/from a container (or barter buy/sell) would make them lose the "+" suffix to their names. Fixed an issue with SetOnQuestStageEventHandler, where the event would altogether stop firing after a game was loaded. We show item level on all items. Thanks to PurpleRadiation, who helped me figure out what was wrong with the installer script. * Optimized game dialogue loading/caching procedures, which should significantly reduce game-launch times. * HasVariableAdded - Fixed a bug where this function would keep returning 1 even after the variable had been removed. Nick Valentine is able to wear all sorts of clothing. * Fixed an issue where activating (via 'Activate') a stack of items in the world would only add a single item to the activating ref's inventory. * Removed some debug code that unintentionally made it to the release version, that forced NPCs to use the hi-res, 1st person weapon models/textures. * GetFormRefs - Fixed an error in the function that was causing crashes. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. * Fixed a bug where disabled furniture objects/idle markers were still "seen" and used by actors. See here. > Enables voice modulation for talking activators and holotapes. This plugin is an extension of the New Vegas Script Extender (NVSE). Optimized game code that should improve cell loading times and game launch speed. * Fixed a possible general protection error which may have caused CTDs. * For the purpose of preventing animation glitches, the Agility stat used for calculating reload and equip speed is now capped to 10 max and 1 min. * ClearMessageQueue - Fixed a bug where, on certain instances, calling this function would cause current displayed corner message to remain visible and not fade until another message is shown. Install hundreds of mods with the click of a button. Microsoft is quietly building a mobile Xbox store that will rely on Activision and King games. - Fixed a bug when Killmoves were turned Off that made Alduin unable to perform a killmove during Alduin's Bane Questline. If you are using MO, be absolutely sure to edit skyrim.ini and skyrimprefs.ini through MO. Initial Release. Equivalent plugin edit named 'SOTS_AtomicWarlord.esp' is provided as FOMod option. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, The author uploaded this mod to Bethesda.net and it is available for console users, Armor and Clothing Overhaul (ACO) - Traduzione Italiana, Armor and Clothing Overhaul (ACO) - Spanish, Armor and Clothing Overhaul (ACO) - Chinese Translation, Armor and Clothing Overhaul (ACO) - Traducao PTBR. If you had the light armor patch installed, your armor will change to heavy armor. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. This author has not provided any additional notes regarding file permissions, TranslationsPortuguese: MagnusThorekItalian: MaximilianPs(1.21),riccardo83 (2.11)Spanish: criswolf09Russian: kopasovPolish: vizzurithChinese: SylviaNzFrench: Eneris (1.11),Salmar92 (1.21)German: mditsch, This mod is opted-in to receive Donation Points. --STANDALONE-- NOT A RETEXTURE. Copyright 2022 Black Tree Gaming Ltd. All rights reserved. Advanced Power Armor with 6 unique specializations, 100's of new power armor mods, new sound effects, Hotkeyed mod control with MCM Menu. * SetGameHour - Fixed an issue when calling this function on hardcore mode, where hardcore needs would be incremented even if hardcore tracking was temporarily disabled. Newest Version would Guarantee the mod to work! * ReloadEquippedModels - Fixed a bug when calling this function on an actor equipped with a backpack weapon. Prop 30 is supported by a coalition including CalFire Firefighters, the American Lung Association, environmental organizations, electrical workers and businesses that want to improve Californias air quality by fighting and preventing wildfires and reducing air To work out my frustrations getting the FOMOD installer to work. Fixed Some Compatibility Patches to allow Jetpacks to be craftable in the Legendary Mods and Armor Keyword Workbenches; 3ds Max Nif Plugin v3.8.0 Blueskull class One Handed, Heavy Armor, Health and Stamina lowered by 80%; Blueskull bandits given progressively higher stat increases to appropriate skills based on level; -- OBIS Dragonborn Plugin --FormID errors have been removed; Facemasks distrubution in light armor helmet list has been changed; USLEEP changes implemented; Fixed an internal function error that could cause CTDs. This will let users hide the item level on everything but weapons and armor. ilvl: In-game, tooltips show the item level only on weapons and armor, but not on anything else. You simply need to install a armor variant mod like Standard Helmet, that includes a mesh with functional headlight, to enable the it. You don't need this if you're getting just the model replacer version. This includes items, NPCs, * Fixed a bug where modded weapons, when equipped by NPCs, would use the model of the standard, unmodded variant. * CopyFaceGenFrom - Fixed an issue where the function would not work consistently with leveled NPCs. - bdisableVATS = 0 no is longer forced, allowing users to disable VATS. These are based on on the BOS Uniform gloves. - You have permission to translate this mod as long as it requires the main English version of the mod. Q3: Can you convert this xxx armor/outfit? Major restructuring of keywords to work around the Bethesda keyword cap bug. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Copyright 2022 Black Tree Gaming Ltd. All rights reserved. - Cleaned Plugin and added Bash tags - Fixed Aethereal Weapons and Armor support lists to allow proper auto sorting many legendary and influential people held the title of Dragonborn and they all link to the lost covenant of Akatosh. It is not better, it's different. * TogglePipBoyLight - The function argument is now optional. Added missing material files for colored CA Helmet lenses. New Paints! Legendary armor is unique, you only get one of each piece, they aren't craftable. Merged with Lutana NVSE Plugin. Combat: doubled material cost, is now in line with the Polymer upgrade, Synth: almost doubled cost, now in line with the Nanofiliment upgrade, Leather: doubled adhesive cost, more leather. Bethesda: Vanilla meshes and textures used to create this armor, This mod is opted-in to receive Donation Points. * Tweaked internal hit-damage-to-armor calculations when using bIgnoreDTDRFix/bLocalizedDTDR, such that higher-tier armors/PA degrade more rapidly (instead of hardly at all). * RemoveItemTarget - Will now process sub-lists within form lists, as advertised. This magic-based adventure game takes place in a gigantic oceanic expanse scattered with a multitude of islands Dawnguard Added painting and decal support to Vault Suits from DLCs. Legendary armor is unique, you only get one of each piece, they aren't craftable. Q3: Can you convert this xxx armor/outfit? Copyright 2022 Black Tree Gaming Ltd. All rights reserved. (beta) Added holotape to access options equivalent to the MCM menu. The latest Lifestyle | Daily Life news, tips, opinion and advice from The Sydney Morning Herald covering life and relationships, beauty, fashion, health & wellbeing Fixed a MASSIVE issue when using a game controller, breaking several key game functionalities (dropping items, deleting saves, and likely more). Please be respectful and do not distribute this mod to other sites, or edit the mod without permission. Set the 'Name' of the 'NiStringExtraData' to 'LIGH_EDID'. * Fixed an issue causing the game to crash upon exit when not using NVTF (or the fast-exit option). * ClearModNVSEVars - The function is currently incompatible with the latest NVSE "releasefast" build, and will therefore be disabled when using that version. * Fixed the 'Frequency Adjustment' setting in Sound forms, which was broken and had no actual effect in-game. Q1: Location where I can get the armor/outfit? - Killmove Toggle On/Off changed to On: Matched/On: Mixed/Off. * JIP MiniMap - Fixed several bugs and issues. The MCM menu has been restructured. Make sure to sign up for EW.com's free daily newsletters. GetObjectiveTargets/GetObjectiveTeleportLinks - The functions will no longer return inactive targets. 4. * Fixed an issue where this patch would sometimes not be applied at all. * ShowQuantityMenu - Added an optional argument for setting initial, default quantity. Only appears after you have confronted Harkon in the quest Kindred Judgement. I screwed up the pathway for the texture folder. Play any type of character you can imagine, and do whatever you want; the freedom of choice, storytelling, and adventure of The Elder Scrolls comes to life in one legendary experience complete with added weapons, armor, spells, and shouts from all three official add-ons. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. * JIP MiniMap - The special user-placed map marker will now be shown on the minimap, as a green quest marker. * SetOnReloadWeaponEventHandler - Should now work with all applicable weapon types. This magic-based adventure game takes place in a gigantic oceanic expanse scattered with a multitude of islands Fixed serious glitches in JIP MiniMap that mostly happened on heavy load orders. Weapons and Armours End Game Save Files, OWB Toaster and Jukebox Weapon Condition Fix, PAVE Pink Power Armor to Hazard Power Armor, Perk Styled Icons - Modded Companions - Russell - Willow - Niner - Molerat - Hope - MikeBurnFire, Pip-Boy Counters For Imp's More Complex Needs, Plasma Cutter - Dead Space Inspired Weapon, Plasma Discharger - An Automatic Plasma Weapon, Playable Companion's Outfits and Weapons Script, Point that somewhere else - NPCs react to you pointing a gun at them, Portable Crafting - Craft-O-Matic Reworked, Pre-War Safe House - The Crescendo with Sortomatic (English and French), Precise VATS (and actually useful Perception), Quantum Trigger- King Crimson SFX replacer(Jojo's Bizarre Adventure), Race Compatability Suite and Kid-Mode Simulator (for use with TTW v3.3.X), RAD - Radiation (is) Actually Dangerous - Overhaul, RAD - Radiation (is) Actually Dangerous - Patches, Real Weapon Magazine Sizes (Scriptrunner), Rebuild the Capital - A Brotherhood of Steel Expansion Mod TTW Edition, Reload Animation Fix - Lever-Pump-Single action guns, Repair Bladed Weapons with Whet Stone All DLC (Scriptrunner), Rested Not Cured - Configurable Sleep Heal, Retrievable Throwables (Polish Translation), Roboticist Perk - Automatron For New Vegas, RX - Advanced Customizing - Chinese Assault Rifle, Ryan's Awesome Gameplay Enhancements or - How I Learned to Stop Worrying about the Plugin Limit and Love the Atom Bomb, S6 Perks - Supplementary Weapons Pack Patch, S6S Armor Stats and Resistances Redux - Scripted - NV - TTW, S6S Big Guns Implementation - Cloud's Config, S6S Perks - CCO Slimline - PerkPackPlus Patch, S6S Spice of Life Replacement Plugin - Scripted - Compatibility, Saving Reworked - Fallout 4 Survival style and more, Servoarmaduras sin perjuicio de descenso - No fall damage whit power armor, SIDE - Simple Items Distributed Everywhere, Simple Cell Save Bloat Fixer (FNVEdit Script), Simple DLC Delay (2.1) - version francaise, Simple Script Runner Rebalance Blank and Helper, Simple Toggleable Nightvision TTW - Pluginless, Simplified Weapon Retexture Project - WRP, Simply Uncut Dart Gun Slow Down and Creature EMP Changes, Skill Magazine Box - Declutter your inventory, Skillful Lockpickery (or Skyrim-Style Lockpicking), Sleep To Level Up - Oblivion-Style Levelling, Smart Helmets 2 - Auto equipable helmets and hats, SmoothLight Pip Boy Light Enhancer ScriptRunner, Souvenirs - From screenshot to loading screen, Star the Wandering Courier (FNC-TTW Patch), STARS TTW - Sweet's Total Armor Rework System, Stridor - A Tribe From Below - War Horde Creature Mod and a Modders Resource (Can be used in your Fallout 3 mods), Sturmgewehr 44 and Sturmgewehr 45M Merged and TTW patch, Supplementary Weapons Pack - Traduzione Italiana, SurvivalCore - Disease and Gameplay Modifications, Swagamesh's Miscellaneous Weapon Changes - Scriptrunner, Swagamesh's Weapon Skill Changes - Scriptrunner, Sweet's Shoulder Mounted Machine Guns - SSMMGS, Take a Picture - An ingame small Photo Mode to create your own poses for screenshoots, Take Chems Make Fiends (1.6) - Spanish Translation, Take Chems Make Fiends (1.6) - version francaise, Tale of Two Wastelands and FNC Teleporter, Teleforce - A Unique Electric Energy Pistol, The Arborizer Laser Pistol A Weapon That Turns Your Enemies Into Trees, The Ezekiel Project - Interactive Animations and Combat Realism, The Freepost Mojave Express Expansion Patch for Underground Hideout, The Living Desert - Travelers Patrols Consequences Increased Population and more, The Right to Bear Arms - NCR Weapon Expansion, The Six Million Dollar Courier Reborn - a Cyborg mod for Cyberware 2281, The Spook The Dark and The Shadow of a Pleasant Man -- A Fallout Pulp Anti-Hero Outfit Gadgets and Weapons (Comes With Its Own Antagonists Companions Minions and Lore), The XM4 RAW - A Gauss Rail Assisted Hybrid Weapon, There is no cure - Chem Addiction and Rads Gameplay Changes, Times Assuming The Position Stat and Challenge, Tin Can Armor - Enlarge Your Penis Very Lite, Today is Friday in New California - Wild Wasteland Encounter, Tranquility Anchorage - Black and White Anchorage Simulation, Tranquility Lane Pipboy Glove and Custom Race Fix, True Hidden Helmets (Hide Helmet) New Vegas Edition, TTW - Own Tenpenny Suite and Mr. Burke's House After Saving Megaton, TTW Changing Faces - Seamless Racial Variant Switching, TTW Hardcore Perk Every Level (Pluginless). Microsofts Activision Blizzard deal is key to the companys mobile gaming efforts. Refactored equip script to fix previous issues with equipping and set bonus effects being applied/removed. Fixed another (and hopefully, final) horrendous issue with SetGameMainLoopCallback. Make sure that bIgnoreDTDRFix is set to 1 in jip_nvse.ini. Play any type of character you can imagine, and do whatever you want; the freedom of choice, storytelling, and adventure of The Elder Scrolls comes to life in one legendary experience complete with added weapons, armor, spells, and shouts from all three official add-ons. Added paintable gloves. * Ammo Effect functions - Fixed a possible CTD when calling the function from an 'OnEquip' event handler. Always up to date with the latest patch (1.14.3). Required for the functions to change a sound's file path. Thanks and credits for RoyBatty for his invaluable help debugging this, and for carxt for fixing the death reactions. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. The new Abysswalker effect does not change any existing effects or effects modified by vampire overhauls, so it should be compatible with everything. While working on the update, errors were found in several functions (listed below) and were fixed: Fixed an issue that was causing the pip-boy's open animation to not play correctly. If you had the light armor patch installed, your armor will change to heavy armor. Changed name of Unladylike helmet hair to Waste Maiden. * Fixed an issue where the scripts of crafted items would not run until the item was dropped and picked up again. Fixed the All Black Chest. Textures provided by:AgentBreaAkalorBigtalonjimmyazraelPercephereRAMMLOGReponicAndySan84ParasiteXBrokefootHelmet light provided byandysan84, This mod is not opted-in to receive Donation Points. * GetCalculatedWeaponDamage - Fixed a crash when calling the function on a throwable-type weapon. Compressed a few decals that where uncompressed. * ProjectExtraCamera - Added a 5th, optional argument for generating images in greyscale (instead of full colour). * JIP MiniMap - Fixed an issue where fog of war would sometimes stop updating in interior cells, resulting in black maps. * RemoveObjectiveTarget - Fixed a possible crash when removing targets from current active quest. When the item is picked up again, its hotkey bind is restored, unless another item in the player's inventory is already bound to the same hotkey. * RefreshItemsList - Fixed a bug where the function would not work if an overlapping sub-menu was open. Get excited! * Fixed a bug when using very large numeric values in FalloutCustom.ini. It is now possible to add lights as integral components of any model, via NifSkope. Boise, ID 83709-3816. * Fixed an issue where certain weapons would become invisible when modded. DX Dark Knight Armor Ebony female Replacer For additional scripting functions used to write the mod's script. Required for RCCore and RCPlug files to function - also required for TTW in general, et tous les prrequis ventuels du mod original, Some mods in the compilation depend on this to work properly, Already required for Sweet 6 Shooter Perks. * UpdatePlayer3D - Fixed a glitch where the player's equipped weapon would end up attached to the hand instead of on the back/hip; fixed an issue with Enhanced Camera, where calling the function while in 3rd person would result in both 1st and 3rd person models visible at the same time. Chinese Stealth Armor Legendary MOD. These will prevent armor from turning brown if installing mod for first time in an existing game. * SetOnHitEventHandler - Actor/object effect hits will no longer trigger the event. Resolved a conflict with lStewieAl's Tweaks, which broke the tweak for essential companions outside of hardcore. * SetOnFireWeaponEventHandler - Fixed an issue where the event would fire for NPCs when equipping their weapon. * Fixed a bug where clouds would sometimes become invisible when exiting from an interior cell. Armor and Clothing Overhaul (ACO) - AWKCR compatibility, Armor and Clothing Overhaul (ACO) - More Outfit Variations Compatibility. RealVision ENB JaySuS Swords Translation Credits New Decals! Chinese Stealth Armor Legendary MOD. This is earned by keeping your participation All rights reserved. * The vanilla functions GetHitLocation & GetLastHitCritical, as well as the JIP GetHitXXX functions, will now work when called from within OnHit and OnHitWith script blocks. It is not better, it's different. This allows you to obviously add a legendary effect with a legendary crafting mod but more importantly enables further customisation with Crafting Framework. If omitted, the function will return whether the pip-boy light is on, without changing its state. From the author of Fallout: New Vegas' "New Bison Steve Hotel" and "Afterschool Special" mods, comes my most ambitious adventure yet! STARTING FROM THIS UPDATE: This plugin now requires xNVSE v6.0.5 (or later) to run. They're still enchantable and can be upgraded at workbenches though. The game has since been re-envisioned by a team of new developers since it's discontinuation in late 2018. Boise, ID 83709-3816. Ukrainian translation of CFWR by PachenkoV.P. Dawnguard - Cleaned Plugin and added Bash tags - Fixed Aethereal Weapons and Armor support lists to allow proper auto sorting many legendary and influential people held the title of Dragonborn and they all link to the lost covenant of Akatosh. * MoveToCell/MoveToReticle/MoveToNode - Fixed an issue where the function would sometimes fail to move references between two exterior cells. Packaged most of mod into ba2 files. This mod includes the armor used by my character. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You are not allowed to convert this file to work on other games under any circumstances, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, The author did not upload this mod to Bethesda.net for console users yet, but he or she will at some point, Malibu's Custom Combat Armor CBBE Conversion, Craftable Custom Combat Armor - Traduzione ITA, Craftable Custom Armors (Portugues Brasileiro). For more details, see the functions' wiki pages. * ReloadEquippedModels - Added an optional argument enabling to specify a single Biped slot to reload (instead of ALL slots). Get Directions And have been adjusted to fit the Vault Suits without any clipping issues. * FileExists - Will now return 2 if the specified file is packed in a BSA archive. Added new armor size options that let you change the visual size of a armor while keeping stats from another armor size. The powerful open-source mod manager from Nexus Mods. The MCM menu has been restructured. * LNSetActorTemplate - Will now accept leveled lists. A: Feel free to send me PM for the request. * Fixed an error which was responsible for crashes (prominently in The Sink dialogue). Incorrectly set up ini files. Simply put, Helgen Reborn is THE definitive quest mod for rebuilding Helgen! > Fixed an issue where 'Constant'-type global variables got reset to their default value upon exiting to the main menu. docteure (myself) for improving BodySlide sliders, bone weight (incl. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. * SetOnMouseoverChangeEventHandler - Fixed an issue where registering a handler for MenuMode 1013 while in the main menu would break the UI. (Friday the 13th). The powerful open-source mod manager from Nexus Mods. * SetLinearVelocity - Added an optional flag argument for setting velocity relative to local axes. Added support for equipping modded Combat Armor on Nick Valentine. * Removed the experimental ownership fix. Volkihar Knight - Vampire Armor (Ukrainian Translation), Volkihar Knight - Vampire Armor - Traducao PTBR, Volkihar Knight - Vampire Armor - Traduccion al Espanol, Volkihar Knight - Vampire Armor - German Translation, Volkihar Knight - Vampire Armor - Traduzione Italiana, Volkihar Knight - Vampire Armor Spolszczenie. * Setting, in xEdit, flag "Unknown 23" for a cell will make it so changes in the positions of references in that cell will not be saved. Honey Select 2. This patch fixes this issue for the player character and human companions. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. I could probably make this mod without it, but it's so darn convenient (Required to fix the NVDLC01ToxicCloudTrigger script). Copyright 2022 Black Tree Gaming Ltd. All rights reserved. (full description found in the INI). * OnButtonDown/Up event handlers can now be registered regardless of whether a controller is enabled. 1. Fixed some issues with male legs not displaying properly. The FormID (or Form ID) of an object is the unique numerical identifier for that object, in hexadecimal. Learn the legend of The Keepers of Hattu as you reunite two old soldiers and are thrust into a decades old feud with a ruthless and powerful Justiciar * GetNthPerkEntryForm - The function was found to be broken and is now fixed.
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